A MUD soul, rebuilt for touch
Type the command when you want precision. Tap exits, actions, and recent commands when the road should keep moving.
VEYRATH
Persistent online MUD
Greenhollow waits under a black-star dream.
Type look. Question the healer. Follow the drawings. The world remembers what you do next.
A persistent online MUD built for typed commands, touch shortcuts, and consequences that remember you.
Transcript Demo
Veyrath reads like a classic MUD and plays cleanly on a phone. The transcript remains the heart of the game while exits, nearby people, common verbs, and command history stay within reach.
Greenhollow Village Square
Rain gathers in the wheel ruts. The village well is roped shut.
Mira Fenwick watches the bucket chain.
Sir Garran Holt stands by the notice board.
A child's charcoal drawing is pinned beneath the tax notice.
Exits: north to the Dawn Shrine, east to the road, south to Brindle Farm.
> look drawing
The star is black. The road beneath it is drawn like a chain.
> ask mira about pell
Mira lowers her voice. "Fever does not teach a child dead grammar."
What Makes Veyrath Different?
Type the command when you want precision. Tap exits, actions, and recent commands when the road should keep moving.
Movement, speech, combat, quests, reports, and account state resolve through online services instead of throwaway local state.
The opening story keeps its mystery grounded in people, roads, old oaths, buried machinery, and choices with witnesses.
The store is for account-wide unlocks, cosmetics, convenience, and service tokens, not XP, gold, gear power, or cleared content.
Opening Mystery
Pell dreams in black-star shapes. Old Brindle's animals speak in a dead tongue. Mira Fenwick tries to keep fear practical while Sir Garran Holt watches the east road and Kett learns what a child heard under the fields.
Origins
Your first story is not a blank slate. Planned origins begin from villages, border roads, trade yards, exile courts, and stranger markets with their own pressure before the black-star mystery reaches you.
Village names carry weight when the well is roped shut and Pell's drawings spread.
Preview OriginRiver families hear the Verdant Reach breathe before the roads admit trouble.
Preview OriginSalt traders know which old stories arrive folded inside customs papers.
Preview OriginFrontier work teaches practical courage before it teaches trust.
Preview OriginGuests of the moonlit halls learn that courtesy can be a lock.
Preview OriginGatekeepers remember which roads were built over older doors.
Preview OriginOutriders read distance, weather, and the silence before an ambush.
Preview OriginTrial yards turn reputation into heat and heat into consequence.
Preview OriginOuter-coil markets sell rumors by the handful and truths by the scar.
Preview OriginDisciplines
Veyrath's planned disciplines are practical paths through danger: defending a line, mending a wound, breaking an enemy, reading a room, binding old workings, or talking a hard road into staying open.
Dungeons
Dungeons, scenarios, and raids are in development as authored spaces with commands, levers, pressure, room state, and group consequences. The first route begins near Greenhollow, but the old world does not end there.
Solo / first Concord ruin where the opening mystery learns to speak through stone.
Group / split-lever pressure beneath a mill that should have stopped turning.
Scenario / river gates, lost tolls, and choices made under rising water.
Group / frontier logistics turned into a wet, echoing battlefield.
Group / sealed catacombs where bells remember vows better than the living.
Raid / an obsolete command core still issuing orders through broken stone.
Free-To-Play Trust
Veyrath can offer optional account-wide origins, disciplines, cosmetics, convenience slots, and service tokens while keeping game power inside play. Entitlements are account-wide and server validated.
Installable PWA
Veyrath runs at play.veyrathmud.com and can be installed from supported browsers. Browser play and home-screen play open the same account, characters, and persistent online world.
iPhone / iPad
Android
Desktop
Accounts And Safety
When you move, speak, fight, trade, or report another player, the live world records it. The transcript is not decoration. It is the game remembering.
Sign-in and persistence
The web client requires sign-in before gameplay. Account sessions, characters, room state, quests, combat, entitlements, and deletion actions are handled through Supabase-backed services.
Player controls
Players can reach support, privacy, terms, community standards, data deletion, report, mute, block, logout, and account-deletion controls from the app flow.
Enter Greenhollow
Create a character, run look, speak with Mira, follow Pell's drawings, and decide why the east road keeps drawing witnesses toward the Sunken Watchtower.